Quote from bill233 on January 9, 2026, 03:01If you're still jogging across maps in Path of Exile 2, you'll notice something pretty fast: the people "keeping up" aren't really running at all. They're blinking. A lot. The whole vibe of endgame right now is speed-first, and if you're trying to assemble the gear to match it, you'll probably end up looking to buy Divine Orb sooner than you expected just to keep the crafting and trading wheels turning.
Why Temporalis Blink feels different
Temporalis Blink reads like a normal mobility skill with a cooldown that should force you to play in bursts. In practice, the cooldown is more of a suggestion. Once you start pushing cooldown recovery through stat stacking, the skill comes back before your brain even finishes registering the last teleport. It turns mapping into this staccato rhythm: blink, loot, blink, adjust your angle, blink again. You aren't "pathing" anymore. You're just choosing where the screen should be next, and everything else is cleanup.
The real engine is stat stacking
People talk about the movement loop, but the loop only matters because the same stats can also juice your damage. Stack the right attribute and suddenly your whole build scales in two directions at once. You'll see players going hard on Intelligence or Dexterity depending on the setup, then pairing it with items that convert those stats into raw output. It's not subtle. Packs pop because your damage is already online when you arrive, and you don't have to do that awkward stop-and-cast thing that slows most builds down. Even your "downtime" is movement, which means you're still doing the thing your build was designed to do.
The part nobody brags about
There's a catch, and you'll feel it the first time you mistime a blink into danger. Early versions of these setups can be thin on defenses, and you're often juggling resistances, mana sustain, and not getting clipped by random burst damage. Mana is the silent killer here. If you ignore cost reduction or regen, you'll blink twice, stall, and suddenly you're just standing there like an idiot. The good news is that once the pieces line up, the build gets safer in a weird way. You're rarely in one place long enough to be punished, and your damage tends to erase threats before they become "mechanics."
Gearing up without losing your mind
If you're trying to break into this style of play, the hardest part isn't learning the button presses—it's funding the gear swaps and fixing the holes you create along the way. Trading for the right uniques, rolling cooldown and stat-heavy rares, and keeping your build functional while you iterate can drain your stash fast. That's why some players use services like u4gm to pick up game currency or items when they'd rather spend their time mapping than grinding the same content just to afford the next upgrade.
If you're still jogging across maps in Path of Exile 2, you'll notice something pretty fast: the people "keeping up" aren't really running at all. They're blinking. A lot. The whole vibe of endgame right now is speed-first, and if you're trying to assemble the gear to match it, you'll probably end up looking to buy Divine Orb sooner than you expected just to keep the crafting and trading wheels turning.
Temporalis Blink reads like a normal mobility skill with a cooldown that should force you to play in bursts. In practice, the cooldown is more of a suggestion. Once you start pushing cooldown recovery through stat stacking, the skill comes back before your brain even finishes registering the last teleport. It turns mapping into this staccato rhythm: blink, loot, blink, adjust your angle, blink again. You aren't "pathing" anymore. You're just choosing where the screen should be next, and everything else is cleanup.
People talk about the movement loop, but the loop only matters because the same stats can also juice your damage. Stack the right attribute and suddenly your whole build scales in two directions at once. You'll see players going hard on Intelligence or Dexterity depending on the setup, then pairing it with items that convert those stats into raw output. It's not subtle. Packs pop because your damage is already online when you arrive, and you don't have to do that awkward stop-and-cast thing that slows most builds down. Even your "downtime" is movement, which means you're still doing the thing your build was designed to do.
There's a catch, and you'll feel it the first time you mistime a blink into danger. Early versions of these setups can be thin on defenses, and you're often juggling resistances, mana sustain, and not getting clipped by random burst damage. Mana is the silent killer here. If you ignore cost reduction or regen, you'll blink twice, stall, and suddenly you're just standing there like an idiot. The good news is that once the pieces line up, the build gets safer in a weird way. You're rarely in one place long enough to be punished, and your damage tends to erase threats before they become "mechanics."
If you're trying to break into this style of play, the hardest part isn't learning the button presses—it's funding the gear swaps and fixing the holes you create along the way. Trading for the right uniques, rolling cooldown and stat-heavy rares, and keeping your build functional while you iterate can drain your stash fast. That's why some players use services like u4gm to pick up game currency or items when they'd rather spend their time mapping than grinding the same content just to afford the next upgrade.